*Faces blurred per Activision's legal guidelines
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My environment artwork from the multiplayer menus screens – including Play, Weapons and Operator. I worked on the launch menus, season 1, season 2 and the holiday events in between. I trained Logan Medved and he took over for the later seasons.
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Each screen had lots of unique challenges and the whole experience was very different, much more technical, than working on multiplayer maps. There was a lot of time spent initially getting the menus to function. Then, the look went through many iterations until we landed on what was shipped. The Gunsmith needed to support the heavily customizable weapons. A lot of work went into minimize clipping issues with the gun and the props in the scene.
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There were a lot of people who worked on these menus in different capacities, offered feedback or coordinated. Thank you to the menus team as a whole. A few of those who I worked closely with on a day to day basis:
Ben DeVries (Design)
Rachel Clarke (Lighting)
Adam Bender (VFX)
Logan Medved (Env. Art)
Matt Bein (Lead Env. Art)
Matt Abbott (Art Director)