Tuscan has a lot of spaces I contributed to. Originally there was just 3 of us in this map, so I owned both large spawn areas and a good chunk of space that bled out farther towards the middle. I did the block out work and a second pass on most of those spaces. As more artists came onto the map, I took a few of those areas through polish. My responsibilities included initial block out, look dev for the buildings/streets, environment modeling and texturing, prop outsourcing, set dressing, bug fixing and optimization. Materials and props created by other artists. Collaborated closely with design, lighting and vfx under provided art direction.
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Thank you to Eli Tuttle, Wes Dockins, Matt Bein and Matt Abbott for leading me through my first official Call of Duty map I ever worked on. Thank you to our level designer Stan Bernard and to everyone at SHG for your help on Tuscan.