On Red Star my primary responsibility was the large building based off the Stalingrad Univermag department store. I also did some work on the central courtyard and streets. I took this building from block out to polish. My responsibilities included initial block out/kit creation, environment modeling and texturing, prop outsourcing, set dressing, bug fixing and optimization. Materials and props created by other artists. Collaborated closely with design, lighting and vfx under provided art direction. It was also really cool to see this building become part of the Zombies mode and even make it onto one of the TV commercials.
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Thanks to the Env. Art Team on here: Eli Tuttle, Wes Dockins, Rob Howell, Pedro Colon, Chris Herrin, Alex Hallenbeck, and our leads Matt Bein and Matt Abbott. Thank you to our level designer Stan Bernard and to everyone at SHG for your help on Red Star.