My primary role on this map was the Anti-Air Gun platform area and the terrain/bunker surrounding it. I also did work on an area which was cut after a design rework, this area became the South Beach. My responsibilities included initial block out of the area, environment modeling and texturing, prop outsourcing, set dressing, bug fixing and optimization. Materials and props created by other artists. Collaborated closely with design, lighting and vfx under provided art direction.
-----
Thanks to the Env. Art Team on here: Geoffrey Nahashon, Nick Jackson, Chris Herrin, Pedro Colon, Alex Hallenbeck and our leads Matt Bein and Matt Abbott. Thank you to our level designer Evan Hort and to everyone at SHG for your help on Red Star.