Desolation was the final map I worked on for Vanguard. I was on the map from the very beginning while big design changes were still being made and helped shape my sections of the map. I also figured out the look that we used for the architecture, interior and exterior. I oversaw the “village huts spawn area" and central two-story building, which included the all of the buildings in those areas, play-space terrain, set dressing and some near vista work. ----- Like most maps here at SHG, it's a collaborative effort and there is some overlap from other artists. While I was the primary artist in my sections I cannot take credit for everything. For example, sometimes I'll start a section, get pulled somewhere else in the map, another artist will do a sprint and I'll come back for polish. ----- Thanks to the Env. Art Team: Wes Dockins (map lead), Eli Tuttle, Pedro Colon, Rob Howell, Vincent Chung, our lead Matt Bein and Art Director Matt Abbott. Thank you to our level designer Bradley Dorn, Lighting Artist Giselle Valenzuela, VFX Artist Adam Bender and to everyone else at SHG for your help on Desolation.