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Call of Duty: MWIII - Emergency

Emergency - Season 3

I was responsible for the elevator room next to North Spawn and much of the map's near vista work.
The elevator room started in design blockout and I took it to final polish to optimization.
This map had a tight deadline so I jumped onto the near vista to help out. I focused on the manmade elements, such as the helipad, roads, sidewalks and some building work. I did a bit of the natural terrain, but it was mostly handled by another artist that was focusing on natural terrain and far vista.
The helipad was fun idea I threw in and was pleased that other folks ran with it and it eventually became with map's menu art.