I was the Environment Art Pod Lead on Meat.
My responsibilities included initial greyblock composition adjustments, look-dev, outsourcing, modeling/texturing the architecture, some terrain/ground work, set dressing, performance and bug fixing. As the Pod Lead I was the first artist brought onto the map to make the initial large greyblock changes and during development I helped oversee 3 other environment artists. During our weekly map syncs, I represented the env art team and was also the point of contact for other departments like production, lighting and vfx.
My main section of the map was the slaughterhouse building and some the surrounding areas and nearby vistas. I took the slaughterhouse from design greyblock through final polish and bug fixing. We had one artist working on terrain exclusively and the terrain work that I did was based off his work.
This was an awesome map to be able to lead. The reception was very strong by the community. Thank you to our level designer Stan Bernard.