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Call of Duty: MWIII - Greece

I worked as an Environment Artist on Greece the entire length of the map’s development.
My responsibilities included reworking composition, look-dev, modeling/texturing the architecture, some terrain/ground work, set dressing, performance and bug fixing. My section covered about a third of the map from the spawn to near the center courtyards area.

The blue bell tower and main paved stone ground look for the were created by another environment artist.

The blue bell tower and main paved stone ground look for the were created by another environment artist.